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DefColStudio 1.1.0 (08/29/06)

 

This demo illustrates the incorporation of efficient and accurate geometric constraints into DefColStudio.

Demo:
Markus Becker, University of Freiburg

Original framework:
Bruno Heidelberger, AGEIA Inc.

Underlying methods:
Marc Gissler, University of Freiburg
Markus Becker, University of Freiburg
Jonas Spillmann, University of Freiburg
Bruno Heidelberger, AGEIA Inc.
Matthias Mueller-Fischer, AGEIA Inc.
Matthias Teschner, University of Freiburg

[Info] [Demo]

 

DefColStudio 1.0.0 (08/15/05)

 

This demo illustrates some of our recent results in interactive deformable modeling.

In particular, the following publications are implemented: Spillmann et al.: "Contact Surface Computation for Coarsely Sampled Deformable Objects", VMV 2005. Mueller et al.: "Meshless Deformations Based on Shape Matching", SIGGRAPH 2005. Heidelberger et al.: "Consistent Penetration Depth Estimation for Deformable Collision Response", VMV 2004. Teschner et al.: "A Versatile and Robust Model for Geometrically Complex Deformable Solids", CGI 2004. Teschner et al.: "Optimized Spatial Hashing for Collision Detection of Deformable Objects", VMV 2003.

Demo: Jonas Spillmann (University of Freiburg)

Original framework: Bruno Heidelberger (NovodeX/Ageia, ETH Zurich)

Underlying methods: Jonas Spillmann (University of Freiburg), Bruno Heidelberger (NovodeX/Ageia, ETH Zurich), Matthias Teschner (University of Freiburg), Matthias Mueller-Fischer (Novodex/Ageia)

[Info] [Demo] [Bruno Heidelberger's project page]

 

Course projects

 

Julian Bader, Martin Senk, Benjamin Ummenhofer. Tetris. 2007. [Info] [Demo]

Henrik Skibbe. Boooomberman3d. 2005. [Info] [Presentation] [Demo]