DefColStudio 1.1.0 (08/29/06)
DefColStudio 1.0.0 (08/15/05)
![]() |
This demo illustrates some of our recent results in interactive deformable modeling. In particular, the following publications are implemented: Spillmann et al.: "Contact Surface Computation for Coarsely Sampled Deformable Objects", VMV 2005. Mueller et al.: "Meshless Deformations Based on Shape Matching", SIGGRAPH 2005. Heidelberger et al.: "Consistent Penetration Depth Estimation for Deformable Collision Response", VMV 2004. Teschner et al.: "A Versatile and Robust Model for Geometrically Complex Deformable Solids", CGI 2004. Teschner et al.: "Optimized Spatial Hashing for Collision Detection of Deformable Objects", VMV 2003. Demo: Jonas Spillmann (University of Freiburg) Original framework: Bruno Heidelberger (NovodeX/Ageia, ETH Zurich) Underlying methods: Jonas Spillmann (University of Freiburg), Bruno Heidelberger (NovodeX/Ageia, ETH Zurich), Matthias Teschner (University of Freiburg), Matthias Mueller-Fischer (Novodex/Ageia) |
Course projects
|
|
Julian Bader, Martin Senk, Benjamin Ummenhofer. Tetris. 2007. [Info] [Demo] |
|
|
Henrik Skibbe. Boooomberman3d. 2005. [Info] [Presentation] [Demo] |




