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Welcome

Virtual environments play an important role in computational medicine, robotics, and entertainment technologies. Due to their inherent requirements, such as physically correct behavior of all simulated structures, robustness of the simulation and convincing rendering, these environments pose great challenges for the underlying simulation techniques and visualization methods. Research of the graphics group at the Computer Science Department, University of Freiburg, focuses on a variety of aspects within this context.  

Contact

Computer Graphics - Computer Science Department - Faculty of Engineering - Albert-Ludwigs-University Freiburg
Georges-Koehler-Allee 052 - D-79110 Freiburg im Breisgau - Germany - directions
room 052 / 01-005 - phone +49 761 203 8281 - fax +49 761 203 8262

Research

Our research is supported by the Deutsche Forschungsgemeinschaft DFG (German Research Foundation),
the AO Foundation, and NVIDIA ARC.

Fluid Animation

Additional SPH simulation showcases can be found on our youtube channel.

viscous SPH

IISPH-FLIP

 

 

incompressible SPH (IISPH)

 

 

 

 

surface tension

 

 

 

 

two-way coupling with elastic objects

 

 

 

 

granular material

 

 

 

 

two-way coupling with rigid objects

 

 

 

 

foam and spray

 

 

 

 

surface reconstruction

 

 

 

 

air bubbles

 

 

 

 

beach

 

 

 

 

glass

 

 

Visual Effects

melting

 

Deformable Modeling

1D

 

2D

 

3D

 

Contact Handling

complex contact geometry

 

thin-shell contact

 

geometric constraints

 

Applications

interactive hysteroscopy simulation

 

pre-operative planning in craniofacial surgery
 

 

intra-operative support in orbital reconstruction

 

deformable modeling in path planning

 

proximity queries in path planning
 

 

entertainment technologies
 

 

Miscellaneous

mesh generation
 

 

simulation environments