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Simulation in Computer Graphics. Spezialvorlesung / Advanced Course. Teschner. Di 9-11, 101 / 01-009.
Simulation in Computer Graphics. Übung. Schmedding, Teschner. Mi 9-11, 101 / 00-010.
Advanced Topics in Computer Graphics. Seminar. Teschner. Di 14-16, 101 / 01-018.
Graphikprogrammierung. Proseminar. Gissler, Teschner. Mo 11-13, 101 / 01-009.
Bildverarbeitung, Computersehen und Computergraphik. Oberseminar. Burkhardt, Teschner. Di 16-18, 052 / 02-017.
Bachelor- und Masterarbeiten, Team-Projekte, Studien- und Diplomarbeiten. Teschner. siehe student projects.
Informatik II
[Organisation: Klausureinsicht SS09: Mi, 28.10., 14:00 - 15:30, 052 / 01-005] [Übung: ]
[Einführung] [Beschreibung] [Korrektheit] [Effizienz] [Laufzeit] [Teile und Herrsche] [Entwurfsmuster]
[Datenstrukturen] [Sortieren] [Suchen] [Hashverfahren] [Suchbaum] [AVL-Baum] [Bereichsbaum] [Graph]
Graphikprogrammierung
[Organisation: Termine, Themen, Einfuehrung] [Projekt: Beschreibung, Framework]
[Praesentation: Formatvorlage, Powerpoint-Einführung]
Advanced Topics in Computer Graphics
[Organisation: Termine, Themen, Einführung]
[Praesentation: Formatvorlage, Powerpoint-Einfuehrung]
Advanced Topics in Rendering and Animation
[Organisation: Termine, Themen, Einführung]
[Praesentation: Formatvorlage, Powerpoint-Einfuehrung]
Computer Animation
[Organisation: Einführung]
Computer Graphics
[Introduction] [Transformations] [Lighting] [Clipping]
[Scan Conversion] [Texture] [Shadows] [Transparency] [GLSL] [Aliasing]
[Raytracing] [Volume Rendering (1 slide)] [BRDF (1 slide)]
[Exercise1: MeshViewer, Solution] [Exercise2: Trackball, Solution] [Exercise5: CGDraw, Solution]
[Exercise6: Texturing, Solution] [Exercise 7: Bumpmapping, Solution] [Exercise 9: Cel Shading, Solution]
Simulation in Computer Graphics
[Introduction] [Tools] [Particles] [Mass Point Systems] [Stability] [Constraints] [Cloth] [Rigid Bodies]
[Collision Detection: Bounding Volume Hierarchies, Spatial Partitioning, Image-Space Techniques, Proximity Queries]
[Partial Differential Equations] [Fluids] [SPH] [Linear Systems]
[Coin Readme] [Coin Binaries] [Exercise1: ParticleViewer, Solution] [Exercise2: Fireworks, Solution]
[Exercise4: Mass-Spring Systems, Solution] [Exercise6: Rigid Body, Solution] [Exercise8: Space Partitioning, Solution]
Tutorial Notes
Miscellaneous
[Visual Studio Introduction] [Visual Studio Introduction, German] [GLUT Installation, German]

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